Part 3 of 6: Life Casting
This the 3rd post of a 6 part series discussing the management and fabrication of human figures. This month we’ll be discussing the process of life casting and its place in creating a figure. We tend to be a little sloppy when we use the term life cast, often using it as a substitute for “figure.” Some figures are completely assembled from life casts but most are a combination of sculpted and life cast pieces and some are totally sculpted with no life cast components at all.
The term “life cast” refers to the process of making a mold of a body part from a live model. Life casting is preferable to sculpting whenever a suitable model is available. Life casting is an exact reproduction. The level of detail and scientific accuracy life casting produces is impossible to completely achieve by sculpting. The most common use of life casting is for hands and heads. If the figure being produced is of a young child, member of a historical ethnic group, or a historical person the head will most likely need to be sculpted instead of life cast. (more…)
This is the 2nd post of a 6 part series discussing the management and fabrication of human figures. Last month we discussed decisions that need to be made during design and the effects those decisions have on durability, budget, references required, and the aesthetics of the final figure. This month we’ll be discussing what to expect and what decisions will need to be made during the initial phase of fabrication. (more…)
The purpose of this guide is to inform and educate clients managing a new exhibit project that includes human figures. The fabrication of lifecast figures requires significantly more decisions and approvals than a typical component we fabricate. Should the figure be full color or monochromatic? Will the clothing be natural or hard coated? Will the figure be lifecast or sculpted? What are the crucial approval points? Over the next several months I’ll be posting additional information regarding starting fabrication, figure fabrication, assembly, and paint/theming. (more…)