Part 6 of 6 – Paint & Clothing
This is the 6th and final post of our 6-part series discussing the management and fabrication of human figures. Last month, we covered what goes into the figures (literally) and how they are assembled. This month, we’ll discuss paint, hair, clothing, and theming.
I recently had the opportunity to travel to Alaska with several other members of our team for a meeting with a client. While there, we traveled throughout the state visiting visitor centers, nature centers, themed resorts, and museums like the University of Alaska Museum of the North. Since we were working, one of our goals was to critique and document what these facilities were interpreting in order to avoid duplicating that information within our design project.
Part 3 of 6: Life Casting
This the 3rd post of a 6 part series discussing the management and fabrication of human figures. This month we’ll be discussing the process of life casting and its place in creating a figure. We tend to be a little sloppy when we use the term life cast, often using it as a substitute for “figure.” Some figures are completely assembled from life casts but most are a combination of sculpted and life cast pieces and some are totally sculpted with no life cast components at all.
The term “life cast” refers to the process of making a mold of a body part from a live model. Life casting is preferable to sculpting whenever a suitable model is available. Life casting is an exact reproduction. The level of detail and scientific accuracy life casting produces is impossible to completely achieve by sculpting. The most common use of life casting is for hands and heads. If the figure being produced is of a young child, member of a historical ethnic group, or a historical person the head will most likely need to be sculpted instead of life cast. (more…)